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History: Garmr

Preview of version: 5

Realm: Midgard
Typical Height Range: 5'2" to 6'0"
Typical Weight Range: 140 to 200
Center of population: Interior southern Sweden, Hammerfest
Estimated population: 60,000 native / 235,000 former human

Physiology

Garmr are canid humanoids. They stand upright, within normal human ranges of height, and resemble anthro hounds. Within this parameter, they are pretty much as you'd expect: They have a human-like torso, furred skin, a furred tail, an externally canid head, and hybridized hands and legs. Nearly all have fur that is white, brown, grey, black, or some combination of the above.

Their muzzles are generally long and faces sleek, in comparison to hemt or skoll. Their eyes are large-pupiled and reflective, their ears often (but not always) flopped, depending on their 'breed' (they do not perfectly resemble specific breeds of dog, but it is very easy to draw comparisons between features as such that garmr can fall into various categories of resemblance to dog breeds. As a general rule, they really hate this.

Their tails are 6" to 40" long, and like their fur, are of varying 'puff'; they can be sleek or large. Their legs and feet are such that they have a dual stance. They're generally most comfortable perched lightly on the paws of their feet, particularly when running, but they do have a rudimentary heel so that they can stand flat or kick when so desired. Wearing human shoes remains uncomfortable for them, however.

Their hands and feet are both pawlike, with pads and claws, but have a digit length comparable to humans, with four fingers plus a thumb. Their claws tend to be blunt and dark, and generally short.

The garmr diet has the same range as canids, which is to say that they can handle most anything a human can, but will generally eschew leafy greens. They are susceptible to most canine toxins, but in practice, this does not prevent most of them from enjoying coffee and chocolate, since harmful quantities are beyond casual consumption anyways.

Their senses are what you would expect. They have dichromatic vision (inferior colour perception), with good low-light vision, and average about 15/20 by human measure. Their senses of hearing and scent are both acute with broad ranges. Tactile and gustatory are normal.

Their genitalia are canid in build while females have two breasts, and successful breeding results in an 8-month pregnancy. Single births are most common, while twins occur at approximately 1 in 4 pregnancies. Triplets occur in approximately 1 in 300 pregnancies. They have proven biologically compatible with skoll, and successful unassisted hybrids of the two do exist. Garmr pups average about 5 pounds, and gain eyesight about a month after birth.

Natural Magics

-Garmr have a natural sense for the approximate location of those to whom they are loyal or responsible. In practice, this usually means a few family members and their closest friends. This ability requires that both the garmr and their target be inrealm, and is presented to the garmr by scent. It gets less precise with distance. Within the same city, they might say "My son is in that direction, about a mile and a half. So he's probably at the agora." Whereas a thousand miles off, they might say "My best friend is that way, hundreds of miles, the map says that might put him somewhere around Malmo... Maybe?"

Culture


Garmr are more emotional than their other canid cousins, and as such can be interpreted as moody or bipolar. This is because their emotional state is very reactive. A song, a scent, a friend arriving, losing a lucky hat; it all has immediate emotional impact. They are therefore easy to depress, but similarly easy to cheer up. As a result, Garmr culture is largely built around satisfying activity, and they value positive attitudes in friends, since they're highly susceptible to group emotions. Garmr are happiest when they've gathered with friends (especially other garmr and/or humans) and taken on some task or activity that lets loose their natural energy, be it for work or play.

Roleplay Notes



History

Information Version
Tue 29 of Nov, 2011 12:55 CST JayEnfield 9
Tue 29 of Nov, 2011 11:39 CST JayEnfield 8
Tue 29 of Nov, 2011 11:31 CST JayEnfield 7
Tue 29 of Nov, 2011 11:08 CST JayEnfield 6
Tue 29 of Nov, 2011 10:53 CST JayEnfield 5
Mon 28 of Nov, 2011 11:49 CST JayEnfield 4
Mon 28 of Nov, 2011 11:34 CST JayEnfield 3
Mon 28 of Nov, 2011 10:37 CST JayEnfield 2
Mon 28 of Nov, 2011 10:11 CST JayEnfield 1