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Hemt

Hemt

Realm: Kemet
Typical Height Range: 3'6" to 5'
Typical Weight Range: 60 to 110 lbs
Center of population: Egyptian desert
Estimated population: 100,000 native / 580,000 former human

Physiology


Hemt resemble anthropomorphic fennec foxes, though with the fun addition of a scorpion-like tail in place of cute fuzzbutt. They are generally small and wiry in build, with fur colours running the gamut of browns and creams. Their tail is always composed of six segments: A broad flat triangular segment that joins via ligaments to both hips through the upper buttocks, 4 oblong intermediate segments, and a stinger segment. Generally, the tail length is 3/4 to 1 times as long as the hemt's height. The tail is made of a hard chitin-like surface, but is covered in a short layer of dense fur, as well. Musculature runs along its inside, and it has no bones.

The hemt body stands fully upright, and they have a plantigrade stance. Their hands and feet resemble those of humans, but they do not have a hallux, and instead have 4 toes with extended central digits. Their feet are fully furred, including the bottoms, while their hands have short-furred palms but exposed pads in the outermost segments of each finger. Hands and feet both have "digging claws", which resemble those of a dog. Hemt genitalia is described as vulpine rather than human. Females have 2 breasts, and typical litter is 1 or 2, almost never more. Twins are common, but are always fraternal, and it is not uncommon for twins to have 2 different fathers.

Hemt facial features are relatively canid, with large ears that are each larger than the face itself (about 1 foot long by 6" wide). Most have longer fur on top of their heads which does not grow as rapidly as human hair, and is always very close to their fur colour. Some do not grow longer fur there at all. Hemt vision is usually about 15/20, and trichromatic. Their sense of smell is moderately better than human, while hearing range and sensitivity are both very acute.

Hemt diet is fully omnivorous, and reasonably robust. They'll eat anything that a human will, and some thing besides, tolerating more species of wild mushroom, insects, and meat that is "starting to turn funky", for example.

The hemt tails are poisonous, the sting delivering a weak soporific neurotoxin that renders most mammals unconscious in a matter of moments. Those who experience a hemt sting are unlikely to die, but it is advised that they seek medical attention as a precaution, especially children, sick, and elderly.

Natural Magics

-Hemt have a natural magic that enables (or perhaps forces) them to leave aural impressions in specific locations, that they and other hemt can sense later. So one location may feel safe, while another feels angry, and another feels painful. The reception is vague, but most tangible where multiple hemt have laid down the same emotional imprint over time. The most practical use of this skill is 'sniffing out' hidden safe havens. Hemt that develop this skill extensively, perhaps by having their god enhance it as a reward for service, can leave aural images or sounds that future hemt will pick up upon visiting the same spot. The best secret havens have access instructions that use this technique.

Culture


The hemt culture is, in essence, "As if 4-chan entered a massive geocaching tournament and never stopped." Their species-wide wanderlust has left them inherently open to new ideas and new places, and they never tire of the novel. Nor do they tire of pushing every kind of boundary, and inventing all manner of jokes. They believe that rules exist to be challenged, that authority is inherently misplaced.

Native hemt immediately branched out and spread across the face of the earth after realmfall, and learned to use technology and trade networks to facilitate their goals. At present, they have numerous websites, and contribute to many more. They form chains of social contacts within their "network", and always seem to have a friend of a friend of a friend reasdy to help.

They tend to be terrible with money, squandering it rapidly whenever they come into it. To this end, many financial services now help them to manage what they have of modern currency, and marked hemt have bucked this trend and are adept at maintaining reserves of many different currencies. Hemt spend very little on keeping themselves going, and instead spend most of their income on provisions for their many havens. A hemt haven could be a seacan hidden in plain sight, or a small cave in a national park, or a corner of a basement walled off and bricked up. The havens are always camouflaged, and are generally known to be good places to sleep and change loadout, leaving things that are not good for where they are going next, and taking what previous visitors have left behind. This can mean supplies, clothing, reference materials, cellphones, guns... The havens generally have notebooks and walls covered in notes about local contacts and recent exploits and enemies.

While many humans and dieties do not appreciate the hemt, they understand that their brand of humour and indiscretion is not to everyone's liking, and do not push the point. However, anyone who strikes back at them directly tends to incur the wrath of the entire network. This tends to be quite unfortunate for the victim, who finds themselves the target of a species-wide blacklisting. A high profile example was made when a pair of hemt stowaways were shot on sight on an Evergreen Shipping vessel in 2006, in accordance with unwritten company policy. While Evergreen made a public statement denouncing the action, no reprimand occurred or legal action occurred. In the following four years, the company was unable to turn a profit, oweing to the sheer volume of discreet sabotage performed on their vessels, crews, and logistics. Hacking of their databases to alter data was frequent, and several governments' officials suspiciously delayed Evergreen ships in port on numerous occasions. A new CEO managed to alleviate these problems in 2010 by equipping every ship with a single room reserved exclusively for hemt use. Mysteriously, this policy reversed the company's fortunes in a powerful way. The networks can be as powerful an ally as an enemy.

Outside of such species-wide concerns, the hemt have no central leadership or bond whatsoever. In fact, due to their inclination to seek out new company and new experiences, pairs very rarely stay together for extended periods. Mothers generally have kits on their own, and track down fathers who take over the raising of the kits for their teenage years. A hemt couple that stays together for a year straight is considered to have been an exceptionally long engagement. Usually, hemt return to Kemet for the latter stages of pregnancy, ostensibly because tails don't grow properly in the scientific realm, but in recent years, formerly human hemt have instead returned to their own childhood home cities (pregnancy seems to create a desire for the hemt to return to where their best childhood memories are rooted) and do not appear to have effected the growth of their kits' tails. Jury is still out on this.

Roleplay Notes


Hemt instincts include an extreme wanderlust which requires them to change locations often, or find some other means to keep their environment constantly novel. They react extremely poorly to external rulesets and control, and frequently profess a desire to break rules simply for the sake of doing so. They are inherently curious, and pick up new skills with relative ease. They are very good at adapting to new environments, and are well-tuned to cultural cues, allowing them to pick up languages and behaviors more easily than others. They have instincts to cache belongings, and a desire to impress other hemt. It is simply a matter of course that most hemt will coil their tails against their backs and often hide them inside modified backpacks, simply to keep humans at ease.

Native hemt tend to be promiscuous, with few boundaries in regards to species and gender. They tend towards being a little bit ruthless at times. They welcome former humans into their networks, and regard the new hemt as fun new friends, even if they can be a little whiney at first. It is an adventure to teach them to see the world as a hemt should. They regard Kemet as their home base, as the land that they should pilgrim back to many times, and experience fully, because it is their traditional home. The sands and caves and canyons of western Egypt are simply where they are most comfortable, and they are proud that they can live there and even exert dominance, while many others cannot tolerate the environment.

Forcemark hemt describe the wanderlust as the single greatest obstacle and gift of the form, since they can no longer settle anywhere, but never stop having grand adventures. Their standards are inevitably lowered, as they seem ready and sometimes even eager to "rough it", sleeping in sub-par locations, eating rougher food, and travelling by unusual means.


Mitchell's Dialogue
http://truebluejay.deviantart.com/art/The-travellers-112831563
http://truebluejay.deviantart.com/art/Part-of-being-Hemt-120949435
http://fc06.deviantart.net/fs50/f/2009/335/7/c/Semni_Hemtage_by_TrueBlueJay.jpg
http://fc02.deviantart.net/fs71/f/2011/066/9/1/sennic_off_duty_by_truebluejay-d3b4e5w.jpg
http://fc08.deviantart.net/fs38/f/2008/330/e/5/Hemt_From_Above_by_TrueBlueJay.jpg

Notably, there is a quadruped version of the species that lives in the desert of Kemet. It is the size and temperament of a fennec fox, and is called a Narau. http://fc02.deviantart.net/fs71/f/2010/290/1/1/semnigift_by_truebluejay-d30x8jj.jpg

Created by Semni. Last Modification: Thursday 08 of September, 2011 09:43:21 CDT by JayEnfield.